AI Insights · Timothy · April 2025
Top Slime Games on Unified Platform in South America Q1 2025
Explore the performance of top slime games in South America during Q1 2025, highlighting trends in downloads, revenue, and active users.
The first quarter of 2025 saw varying performances among the top slime games on a unified platform in South America. Here's a look at how these apps fared across downloads, revenue, and active users.
My Talking Slimy: Slime Cat 3D by Pixeland LLC displayed a fluctuating revenue pattern, peaking at about $6.6K in late February. Downloads were highest at the quarter's start, with over 34K, but tapered off to around 18.6K by the end of March. Active users hovered around 120K, with minor fluctuations throughout the period.
PlaySlime: Slime Simulator Game maintained a steady revenue of approximately $4.5K early in the quarter, declining to $3.6K by March. Downloads began at 4.5K but decreased significantly, ending the quarter with around 588. Active users showed a gradual decline from 28K to about 24K.
Slime Pet: ASMR Virtual Friend experienced a revenue decrease from $1K to around $538 by the end of March. Downloads were sporadic, starting at 234 and dropping to zero in the latter weeks of the quarter.
World of Slime Simulator Games by Solid Apps INC had a consistent revenue, hovering around $200. Downloads remained below 40 throughout the quarter, while active users declined from 723 to 371.
Joy Slime: Stress Relief &ASMR saw a gradual revenue decline from $241 to $148. Downloads were negligible, with only a slight increase in mid-March.
For more detailed insights into these trends, visit Sensor Tower's platform.